With various different gaming platforms available – dependent on the mobile phone you opt for – the choice for those in the market for a device that offers the latest playable titles has never been higher.
However, consumers might be interested to know how the market is currently holding up, what lies in its future and some of the factors that have gotten it to the stage it is at today.
One of the most notable options for mobile gamers is Nokia‘s N-Gage facility. Established in 1993 with a handset that went by the same name, the technology has now appeared on a selection of models that includes the new Nokia N97.
Other mobiles now available with the system include the N78, N79, N81, N95 and those more recent audio-focused devices that have been labelled with the company’s XpressMusic branding.
There is also no shortage of downloadable titles available to users of the platform, with popular games currently on the market including Crash Bandicoot Nitro Kart 3D, Pandemonium, Resident Evil Degeneration, The Sims, Tomb Raider: Underworld and FIFA 09, to name just a few.
However, although this particular system is designed specifically with players in mind, it is not the only kid on the block. One particular phone which cannot be ignored when talking about the latest gaming facilities has to be the Apple iPhone 3G S.
Although the device is now into its third generation, it has always provided access to games. The difference now of course is it has the manufacturer’s App Store – an online facility that lets users download the latest titles – to back its credentials up.
On the release of the 3G, Apple said: "The new App Store [provides] iPhone users with native applications in a variety of categories including games, business, news, sports, health, reference and travel. The App Store on iPhone works over cellular networks and Wi-Fi, which means it is accessible from just about anywhere, so you can purchase and download applications wirelessly and start using them instantly."
Earlier this year and following the device’s Friday June 19th launch, Pocket Gamer’s Spanner Spencer considered the revised 3G S device and noted some of the reasons that shoppers with mobile gaming in mind might like to consider it.
He said the enhanced GPS capabilities of the model could mean that the future holds some interesting options for location-based play and although it is something of a niche market at the moment, it will make it more appealing to some – and the addition of a digital compass is sure to back this up.
Mr Spencer also said the Apple iPhone 3G S was capable of much more thanks to its extra processing power, which has been boosted from 412MHz to 600MHz. In addition, he explained the additional 128MB of RAM – which doubles the capacity to 256MB – works well alongside the PowerVR SGX graphics which means "it’s not unreasonable to envisage games that surpass the abilities of the current model", but also said iPhone 3G users may not necessarily see the need to upgrade just yet.
"But that doesn’t mean the iPhone 3G S’s hot new graphical capabilities are going to just sit there unused. You might recall that Apple found itself in trouble with the advertising standards agency after an ‘unrealistic’ representation of its web surfing speeds in a TV commercial. It’s here that we suspect the hardware upgrade will show its teeth," he concluded.
So with the benchmark established by Apple, what does the future hold for mobile gaming and some of the titles that may emerge to take advantage of this vibrant market?
Well, with 15 years in the sector that includes time spent at Electronic Arts, it could be argued that Robin Boyar might be the right person to ask. As head of thinktank, a US-based research consultancy that specialises in the field, she explained to gigaom this week that the early years may have failed to live up to the expectations of the companies involved, but that was not the case for the current market.
She explained to the publication that in the past, it was mistakenly assumed that consumers would want to recreate the experience of traditional home consoles on their handset – but this was something those in the industry learned was not the case. "What they failed to recognize […] is that most people when they’re playing on a phone want a short, quick, easy-to-play experience," she added.
Ms Boyar went on to say that titles were likely to become more complex in the future as the platforms that are now available create such a wide range of opportunities – and that in particular one field ripe for innovation was the female market.
"Women are actually playing mobile games slightly less than men, but women have just as many handsets as men. I think there’s a real opportunity for developers to come out and make content that’s more specific to [that demographic]," she noted.
The expert concluded by saying that the future would also need to involve consumer desire for converged devices that sees them looking for an all-purpose gadget, stating: "In a lot of regards what you’re hearing is ‘I don’t need to be tethered to my PC anymore because 80 per cent of the stuff I need to do I can do through my phone’. It’s interesting to see that the future really is mobile."
It was also unveiled this week that one of the most anticipated movies of 2009, James Cameron’s Avatar, was to receive its very own game tie-in and that Gameloft would be in charge of this.












































